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Godzilla vs Kong Pinball

During my employment at Zen Studios, I had the opportunity to work with a talented team of designers, coders, and artists to develop the Godzilla vs. Kong pinball table

In this project, I was responsible for creating all the table layout models and UVs, according to the design by Thomas Crofts. This involved not only creating the physical models for where the pinball moves (such as sidewalls, overlaps, habits, etc.) but also implementing the artwork to function with the code in the table.

Additionally, I was tasked with creating several key art assets, based on the concept art by Szabrina Maharita, who also handled the texturing for the pinball table.

In this post, I have attached most of the notable key art assets I worked on.

(Note: The carrier, alien eggs, bone piles, axe, hovercraft, skinned meshes, and background were modeled by other artists at Zen Studios.)