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Fragmented Shield

I'm finally tiptoeing my way into blueprints so I can do some awesome stuff with shaders. blueprints has interested me for a really long. The model, shader, and code are all done by me. I proudly present... my first Doohickey, and with that out of the way, ill be heading back to unreal for some more practice on other small projects

Video Demo

Screenshot

Screenshot

Shader Breakdown, im using Both the UV0 And UV1 for the animations. UV1 Specifically is only used in the destroy and spawn animation

some animations are projected in world space like the grid and scanline FX

Shader Breakdown, im using Both the UV0 And UV1 for the animations. UV1 Specifically is only used in the destroy and spawn animation

some animations are projected in world space like the grid and scanline FX

Model Breakdown

Model Breakdown

a preview of the code from the character controller, mostly the rotation and movement of the shield, hit effect of the character and camera zoom is handled

a preview of the code from the character controller, mostly the rotation and movement of the shield, hit effect of the character and camera zoom is handled

a snippet of the code running for the shield fragments, here all the animations, HP calculations, spawning, damage and destroy animations are handled

a snippet of the code running for the shield fragments, here all the animations, HP calculations, spawning, damage and destroy animations are handled

the projectile casts a stored value to a blueprint interface which is used to call the damage value in the shell blueprints

the projectile casts a stored value to a blueprint interface which is used to call the damage value in the shell blueprints