I have recently continued working on learning blueprints and i decided to make a spline based pipe generator. Back in the day when i wanted to add pipes to scenes it was always very time consuming and un-modular to have to manuall place all pipes by hand, taking into account scale, curviture, texture stretching, etc.
now i have made a construction script system that handles all the meshes. all the user has to do is add the blueprint and place the spline in whatever way they like. no shape is too crazy and this is great in terms of a modularity and adjustibility standpoint.
Im very happy with the result and will continue working on my next project