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CurseOr - Tech art Reel

compilation of the technical stuff i did for CurseOr. I have been responsible of all minigame assets, 3D as well as 2D. additionally i also handled all surface and post process shader, effects and handled thier blueprint integration.

It was really fun to do so much and i have learned a great ammount of new techniques in custom post processing and it was great practice to impliement artwork with functional pre-existing code. making sure to add additional systems where needed without damaging the gameplay code

reel

side by side Post process showcase

side by side Post process showcase

Example of simulated pixels

Example of simulated pixels

example of code integration in one level

example of code integration in one level

example of code integration in one level

example of code integration in one level

example of code integration in one level

example of code integration in one level