compilation of the technical stuff i did for CurseOr. I have been responsible of all minigame assets, 3D as well as 2D. additionally i also handled all surface and post process shader, effects and handled thier blueprint integration.
It was really fun to do so much and i have learned a great ammount of new techniques in custom post processing and it was great practice to impliement artwork with functional pre-existing code. making sure to add additional systems where needed without damaging the gameplay code
reel