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Night Vision Post Processing shader

developed a night vision post-processing that simulates how real NVGs work in an effort to make a highly realistic re-creation of night visions. supports lots of customization as well as a COTI system that uses a custom buffer to create outlines on heat-emitting objects
this project took about 2 days to finish

and example of realistic contrast when the player is in close proximity to light sources

and example of realistic contrast when the player is in close proximity to light sources

A side by side shot, compairing the nvg effect being on and off

A side by side shot, compairing the nvg effect being on and off

an example showcasing the Coti system, outlining heat-emitting sources. this is referenced from a real-life COTI thermal imaging system.

an example showcasing the Coti system, outlining heat-emitting sources. this is referenced from a real-life COTI thermal imaging system.

here's an example of an extreme low light scenario, turning the night vision off results in a near-pitch-black scene that is realistically lit by only the faint light of the moon and night sky

here's an example of an extreme low light scenario, turning the night vision off results in a near-pitch-black scene that is realistically lit by only the faint light of the moon and night sky

another example of a close proximity light source

another example of a close proximity light source

a breakdown of all exposed parameters, for more refined control

a breakdown of all exposed parameters, for more refined control

a breakdown of the shader, lightweight, easy to read, and easy to edit

a breakdown of the shader, lightweight, easy to read, and easy to edit